EVE article in NYT
There's a cute little article in the New York Times about EVE Online. It gives an overview of the game, and asserts that the game is now hitting its stride.
Labels: eve online, massive games, mmorpg
There's a cute little article in the New York Times about EVE Online. It gives an overview of the game, and asserts that the game is now hitting its stride.
Labels: eve online, massive games, mmorpg
Well, I never held much hope for it, but news that Star Trek's MMO has been purchased and repositioned is still something of a shock. It's funny how the most valuable IPs can be abused in this fashion - it's why I never expect any of them to do anything. Large players are only too happy to throw together any crap thing under the assumption it will sell regardless, and Star Trek has certainly been a victim of that. It's funny - Star Trek has, to my mind, one of the most well developed background stories, something I've asserted again and again was part of the key to success for an MMO. And yet I just can't believe anyone would make a good game out of it. Oh well. Still plenty of time for the new owners to prove me wrong.
Labels: business strategy, gaming companies, intellectual property, massive games, mmorpg, Star Trek
I'm always interested in the way an MMO gets put together, and while I don't read a lot of dev blogs I will pop over if one has something particularly interesting to say. Thus I found myself at Joe Ludwig's blog reading the post how to make MS SQL cry like a baby. I will confess - I'm an open source fanatic, and when MySQL can't get the job done I turn to Oracle. So it came as more than a little bit of a surprise to me that Pirates of the Burning Sea was running Microsoft. I would have said it couldn't be done, but they are obviously out to prove me wrong.
Labels: balance, gaming companies, gaming technology, massive games, mmorpg, pirates, PotBS
Massively pointed me to an article on How Stuff Works titled How World of Warcraft Works, which is an overview of massive game technology, using WoW as the example game.
Labels: business strategy, mmorpg, tabula rasa, warcraft, WoW
I made it to level 50 with my druid in WoW last night. It was pretty exciting, as it allowed me to max out my balance skills, and now I can summon treants to put the smack down on my enemies, which is very exciting - I love seeing them maul my enemies.
A while back Tobold posted on the assertion Syncaine from Hardcore Casual made that EVE has the MMO thing down pat. I didn't really pay much attention to it, because I've seen those sorts of things before. But I quite like Tipa's thought exercise which takes this to the next level - what if EVE were a fantasy MMO? In the comments, Syncaine notes having also gone down this path. That post is a bit more specific in its details of how mechanics might translate. It's really interesting to see how easily these things can move around. Additionally, I think it shows a little bit of the genius Nintendo had when they did the Wii. If there really is nothing new under the sun, then introducing something revolutionary is pretty big.
Labels: eve online, massive games, mmorpg
Oh boy - another stress test for Pirates of the Burning Sea. You can head over to fileplanet to register. I'm hoping my key from the first one will work. We'll see what happens.
Not often I see gaming news in Le Monde, but an article today (Le français Ubisoft résiste à l'hégémonie américaine) talks about France's sole remaining player in the gaming world, Ubisoft. I tried to get a job with them at one point to work on Worlds of Myst or whatever it was called (Uru: Ages Beyond Myst, apparently), their foray into massive gaming.
Labels: gaming companies, massive games
One of my guildies had the dreaded WoW won't update problem with Vista this morning. As you may or may not be aware, WoW needs to run as administrator to launch the updater, otherwise it just dies - no warning, no request for upgraded permission - just dies.
Labels: operating systems, WoW
As I'm sure you've seen somewhere by now, patch 2.3 is going live as we speak. A lot of people have complained about the level 20-60 speedup, calling it a dumbing down. My personal pick for the dumbing down award goes to the UI update (as detailed on WoW Insider): "Game objects that you can interact with now have a glow around them and their name over them. Wow! No more searching for twenty minutes just to find that little switch you have to click on." Now, I'm not necessarily saying I enjoyed some of those quests, but I'm not sure this is the best solution. I would have said a simple color tweak was a better fix in many cases, or making the quest text more clear. But in the end, I'm sure I'll like this, as I'm a lazy gamer, when it comes down to it.
Labels: game updates, mmorpg, WoW
We ran Zul'Farrak last night, again. I think I've been through three or four times now, and I still don't quite know how to play it. It's interesting how different the game play is when you play solo versus when you are playing with a lot of other people - my AoE is a bit too potent until the mobs have been reduced to about half their life, but I'm not really inclined to sit on my hands for half the fight. Clearly I'm missing something, which I'm sure will turn up eventually. The up side, of course, is that I can just ask my guild.
Labels: massive games, mmorpg, tactics, WoW
Following on my post last week involving alternate endgame options, Tobold posted the question as to whether or not you couldn't just skip the levels altogether. Massively picked up on his post as well. In my original post I said no, because people like the feeling of advancing. The comments on his post seem to back this up, although there were some interesting variations - a lot of people noted that FPS basically is a MMO without levels.
I don't know how I missed this site for so long - The Daedalus Project examines the psychology of MMORPGs. Now, from what I've seen some of the results as are dippy as you might expect, but some of the stuff is more interesting. You can also participate in the surveys if you like.
Random events: WAR has been delayed until at least April, for more polish (not 'more DoTs!'). Also today, the Weblogs Inc people launched a new massive gaming news site called... Massively. I guess they couldn't come up with a good name either. Oh well - it gets the point across.
Labels: gaming blogs, massive games, mmorpg, WAR