So Tabula Rasa is going to be killed. There's something especially sad about watching a game you beta tested die (sounds like I may get to do it again with Conan before too long).
As always when a game is to be shut down, a wealth of articles proposing various ways of saving the game come out. This time is no exception, and I'll grab the one at massively as an example
The usual idea with these things seems to be 'if players like the game enough to want to save it, they can all pool their money (which would have gone for subscriptions) and save it'. Of course, if every good idea only required cash, the world would be a much better place. To even begin to save the game, you would need people with particular skill sets to arrange the move to a player-owned game, and people with an entirely different set of skills to keep it going once the transfer had been made.
It's very difficult to separate the idea of 'player owned' from the idea of 'open source', not because they aren't different, but because they would behave so similarly. So, for example, with open source when you have a problem with the software, you generally go to the community and ask a question. There are three or four helpful people, three or four assholes, and several hundred people who might help if they knew anything at all about your question, but they don't.
Given what I've seen of MMO customer service, this part sounds workable, or possibly even better, than what you get with your paid service.
Of course, the trick with an MMO is that, in addition to supplying the software, the folks holding the game in trust have to supply some fairly hefty back-end hardware. This costs real-world money, and means that, despite the fact there is no longer a company to yell at, people would still have to cough up some maintenance fees (shall we call them 'subscription fees'?) And this is where I think things might break down.
On the other hand, there is the possibility of making this work, despite the high end hardware requirements. If you could get enough tech people interested in creating an open source gaming server platform, you might be able to have the servers supplied by the developers of the back-end. Additionally, because keeping costs in check would be such a high priority, the gaming servers would have a much higher incentive to be as efficient as possible. Whether the open source community could create a server platform that is more efficient than the gaming servers already on offer by commercial companies is debatable, experience would indicate that exposure to so many more developers would lead to a better platform than any closed source platform.
The other reason this might work is because you could open the server platform to other games. Creating a simple front end (or even a complex front end, though simple would be better) and allowing other games to access the same server technology (and hopefully, the same servers) would allow you to maximize server load, and hopefully thus use the equipment as efficiently as possible, and draw in the maximum number of paying players to keep the servers running.
If, as the massively article suggests, Tabula Rasa is breaking even, it might theoretically be possible to keep it running while transitions to a more sustainable business model took place. But the challenges of creating all the teams necessary to promote and develop the game (software and hardware) long-term are daunting, and I don't know if the gaming world is ready, or willing, to embrace the kind of changes that would be necessary to pull off a TR save.
Labels: business strategy, gaming companies, gaming technology, tabula rasa