Gaming Massively

Friday, September 28, 2007

up and coming

Keen and Graev have a post, which Tobold has responded to, on an article up at Yahoo which tries to guess what the next big MMORPG will be. If you are currently not up to snuff on who the up-and-comers are, reading these will get you a long way there.

Weighing in on the topic itself, there are a number of good features that certain games have created that haven't been all rolled into a new game. The current batch don't seem to be doing it either - Lord of the Rings is perhaps the closest, and they don't seem to have the right ideas to move forward - I think they may be too focused on WoW as a model. Too many of the others seem to be ignoring the fact that people enjoy doing things other than killing in-game. Really simple things like fashion and player housing have been ignored for far too long. See Tobold's post responding to Trinity for more on this subject.

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Thursday, September 27, 2007

Web 2.0 and gaming

There's an interesting post over at Aggro Me about integrating social features (so-called "Web 2.0" features) into massive games. On some level this has already happened, as the game integrates text (and now voice) chat, friend lists, etc. But there are obviously levels and levels. AM's post explores some of those options. I especially liked the random place the comments went, talking about what kind of webpage cats would make.

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Getting started

I decided to celebrate my druid reaching leatherworking 300 in WoW by following up on an impulse I had earlier to create a massive gaming blog. I don't play nearly as many games as I read about, but I spend what can only be called an inordinate amount of time thinking about how the games ought to work. So this blog will most likely be focused much more on the theoretical than the practical, although it will probably take its cues from newly implemented features in various games. And we'll see where it goes from there.

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