It seems certain romance novel readers also think the video game market could do with a dose of originality. Specifically a dose of romance novel writing.
So you have high output with frequent, addictive variations on the same theme. You have episodic content. You have buyer lock-in. You have nimble adaptation to changing technology. Sound like the wet-dream fantasies of any industry we know? And to sweeten the deal, most romance readers are women. If videogame publishers want to extend their reach beyond the standard 18- to 34-year-old male demographic, they might want to form development teams with fewer gamers and more romance novelists.
You may remember my post back in January of 2008 concerning the idea of a romance novel mmo, and the various forms of gameplay available to designers of a game of that nature. I like that others are going there too. (Via Smart Bitches)