Gaming Massively

Wednesday, November 7, 2007

levelling

Following on my post last week involving alternate endgame options, Tobold posted the question as to whether or not you couldn't just skip the levels altogether. Massively picked up on his post as well. In my original post I said no, because people like the feeling of advancing. The comments on his post seem to back this up, although there were some interesting variations - a lot of people noted that FPS basically is a MMO without levels.

I often find I enjoy doing the quests which follow sequentially - there's one in WoW where you run all over the planet trying to find a missing diplomat, and another where you have to head to someone's hometown to find out more about them. Those sorts of opportunities for storytelling often work without levelling. And as LotRO has done, you could add a title by your name when you complete a complex chain.

I also liked, and yet was frightened by, the person who suggested a game in which the only skill-ups were the ones you actually learned for yourself. How to pick a lock, in a lock-picking mini game, or actually memorizing the prayers which heal people, or whatnot. The idea of a mini-game for certain skills is appealing - I can see it for the rogue and the fighting classes, e.g. Others I'm not so clear on - mages, I suppose, could have verbal and somatic components that had to happen at a certain time. But that doesn't really appeal (though if I could do it with a WiiMote I might find it more entertaining).

Labels: , , , ,

0 Comments:

Post a Comment

<< Home