Some seriously tasty geekiness - and something I'd been wondering for a while - check out how Eve Online does their servers.
Labels: gaming technology, massive games, mmorpg
Some seriously tasty geekiness - and something I'd been wondering for a while - check out how Eve Online does their servers.
Labels: gaming technology, massive games, mmorpg
Massively notes the existence of a YouTube channel from Firesky devoted to Stargate Worlds.
Labels: massive games, mmorpg, stargate worlds
Are we really dying of surprise here? Apparently Age of Conan is merging servers.
Labels: Conan, FAIL, massive games, mmorpg
There's a pretty interesting article up over at Massively about the panel held by Sheri Graner Ray on the topic of learning styles, gender, and MMOs. Actually, the description conflates two topics - one, that people have different learning styles, and two, that women tend to have a different style than men. This is then applied to, for example, how to introduce a new game to people - how they will learn the controls, whether they will even pick it up, etc.
Labels: game mechanics, gender, massive games, mmorpg, new games
So did you see the Stephen Colbert interview with Richard Garriot? I love the fact that, other than the screen shot (which was really small), Tabula Rasa got no mention at all. I'm not sure how effective that was as marketing, but it certainly was amusing. I wonder if Garriot made it to space, or is still being held by the Russians?
Labels: humor, massive games, mmorpg, tabula rasa
You may remember I posted a bit back about a series Massively was doing on a theoretical game economy. Well, now part two of that series is up, and I'm afraid they've lost me completely now. I think the key idea of this whole thought experiment is that it's a closed loop system - there is a set amount of stuff in the world, and no more is getting in. It may change form (the copper in your level one copper shield might become a decorative copper insignia in your level one zillion sword of epic killing spree). And I'm honestly down with this idea. I just don't like the magical way stuff disappears and reappears - I would prefer the NPCs to be part of a fully functioning economy.
Labels: economy, massive games, mmorpg
I think the big stuff happening right now in MMO-land is the Austin Game Developer's conference. Raph has some sexy statistics up (I love numbers!) from one of the presentations.
Eating Bees made an interesting post this week, detailing the rights and responsibilities, as she sees it, of game reporters / bloggers who come to events and get free stuff. Geek Critique offered up a reporter's response to her post, and she has now responded, as well as expanding on the original themes.
Labels: business strategy, gaming blogs, gaming companies, massive games
I was over at the Pirates of the Burning Sea blog, wondering what they were up to these days, as I hadn't heard anything in a while. Turns out they planned it that way. In what was probably a very good move if you have the wherewithal to do it, they basically went underground while they fixed all the bugs and such, and are now (like, right now) going to start a new advertising campaign to bring people in. They're also hiring several of people, which is hopefully a good sign.
Labels: massive games, mmorpg, pirates, PotBS, subscriptions
Alexis Kassan has an article up over at massively detailing a theoretical economic model for an MMO. I have more than a passing interest in the economics of gaming, so I gave it a good long read. It proposes basically a game where there is no crafting, and where resources are fixed in game - no sudden influx of thorium to throw the game into an inflationary tailspin. It's a little odd to me how the proposal is phrased, seeming to indicate that the economy would only encompass players - it would seem better to set economic processes in place so that the NPCs are also participating, but in a totally rational way, so at least they wouldn't contribute to the crazy if some weird financial disease were to afflict the player base (gold sellers, e.g.).
Labels: economy, massive games, mmorpg
Lots of exciting stuff in gaming, the biggest of course being the WAR Open Beta. I tried to get in a couple of times but so far, no luck - I don't know where my invite went - maybe my email ate it. At one point MMORPG.com had 300K beta keys, then 7K then 10K. If they aren't making stuff up that means 317K people at least are playing the beta. Not counting the pre-order people. That's a whole lot of people. You can check here to see if they've opened more keys.
Labels: beta test, massive games, mmorpg, new games, WAR