Indie games
Tom's Games, like everyone else this week, is at GDC, and they posted an article on the challenges of being an indie developer. It's not a new idea - good content in large volumes takes time, and staff, both of which cost money. But they cite a couple of interesting examples of small games that have been well received, but nevertheless presented challenges for their companies due to the scale involved.
Labels: gaming companies
0 Comments:
Post a Comment
<< Home