Gaming Massively

Tuesday, February 19, 2008

Indie games

Tom's Games, like everyone else this week, is at GDC, and they posted an article on the challenges of being an indie developer. It's not a new idea - good content in large volumes takes time, and staff, both of which cost money. But they cite a couple of interesting examples of small games that have been well received, but nevertheless presented challenges for their companies due to the scale involved.

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