More WAR
...and speaking of Tobold, he's managed to do something I didn't really think could be done: make me think I should try WAR. The description of how groups work in WAR that he gives sounds positively exciting. A whole pile of folks have noted that public quests are one of those head-smack type ideas where everyone goes 'that's so obvious - why didn't anyone do that before?!'
Labels: groups, massive games, mmorpg, new games, WAR