Gaming Massively

Saturday, December 19, 2009

D&D Offline?

So in a bit of 'stupid IP laws screw with us all' drama, it seems the people who own the D&D rights are suing the people who licensed the D&D rights and made an MMO out of them. If they prevail, the game would be in what could only be called 'a world of hurt'. Depending on how acrimonious things get, this could probably go either way - the rights could be re-licensed, money change hands, and things continue, or, if the two companies decide they really hate each other, we could see D&D Online go away. This would seem to be a very good reason to create (or own fully) your own IP when you create an MMO.

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Friday, October 16, 2009

DDO

There's an article up at Ars which is rather timely (for me), all about how Dungeons and Dragons Online has gone free to play, and how that business model is working out just fine for them. It's timely because I just downloaded the client last week, and if I ever get free time again I hope to see how the game works out.

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Wednesday, March 5, 2008

Gary

It's all over everywhere by now, but I still feel I should mention the passing of Gary Gygax. I started with the red box D&D and off and on for the next decade or so. He was inspired, and an inspiration.

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Monday, February 18, 2008

levelling, ensemble

I ran across, courtesy of the game dame, a plot on outland bound to create a guild of alts, with the intention of levelling them up together. It's interesting, because I remember how much people hated that Dungeons and Dragons Online required groups to quest, and now all I (and apparently others) want out of an MMO is running in groups.

Anyway, the post inspired me to go back to my alt, a warrior, and level her a bit, with an eye out for deadmines with some others alts in my guild.

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Friday, February 8, 2008

a little humour

I think Penny Arcade has decided Dungeons and Dragons Online has jumped the shark.

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