More data, more data, more data
The Daedalus Project just dropped me a note to let me know they have more MMO data, articles, and surveys available. One that caught my eye, just because it's so often a topic of discussion on MMO blogs, is 'what do players want?' With a sample size of 500 (but a not necessarily representative sampling), the top ten answers were:
# Quests (9%): More interesting quests. Quests with variable outcomes. Quests that involve trade skills. Quests that drive social interaction. Quests that utilize logic.
# Customization Options (8%): More customization features. Ability to look truly unique. Unique classes or races. Hybrid classes. Unique abilities.
# Solo Content (7%): Soloability and solo content.
# Storylines (6%): More lore and background threads. Interesting stories or plot lines. Active storyline.
# Casual Content (6%): More casual-friendly content. More content for small groups. Low-level content.
# PvP Content (5%): More opportunities for PvP. Well-designed PvP content.
# Crafting / Tradeskills (5%): Robust crafting and economic systems.
# Role-Playing (5%): More support and enforcement for role-playing. Tools for role-playing.
# Community Changes (5%): Regulate farmers. Ways to report people. More mature / honest / civil players.
# Social Tools (5%): Ability to build houses or social spaces. Group transportation. Collective player-created content. Social events tools.
No big surprises. There's also stuff on pets and crafting.
Labels: massive games, mmorpg, research, statistics