Gaming Massively

Saturday, February 28, 2009


Wow - I've just read the Darkfall launch blog war epic flame saga (Wilhelm has a nice summary). I think I've been hit with an intelligence debuff that may take weeks to wear off.

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Friday, February 27, 2009

Darkfall launch

Well, Darkfall launched, and it didn't go so smoothly. The only thing I could add to the comments others have made (Tobold has links to several) is that the game did launch, more or less when they said they would (although, to be fair, they didn't say it until fairly recently, but still). Hardcore PvP - I respect the idea - I've actually just gotten Team Fortress 2 up and running, and I love the mayhem. But it's not really the same thing. I'll be curious to see how it goes once people have had a chance to level a bit (or whatever you want to call it - skill up?). Given that I like some of the ideas they're implementing, I'm hoping they make a go of it.

I haven't looked yet, but I bet it's $15 a month, which would be a mistake. In going to look, I see the problems are pretty severe - the forums are closed except for a message saying 'we're working on it'. The webpage hasn't been updated since Feb 1, it looks like. Well, I guess I'll wait and see how it plays out.

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Sunday, January 11, 2009

Darkfall Online

Keen has a post up on Darkfall Online, which I found really exciting. I hadn't read much about the game, so when I found that it implemented some of the ideas I had concerning skills that atrophy without constant use, and a non level based system, I was very intrigued. Sadly, reading the backstory on the game makes me think it may pull a (insert pretty much any game that launched last year), and overpromise and underperform. I hit the big Beta Overview posted on The Noob Comic, and the game seems sensible enough, although I very much hope they get some organizations like Eve has to keep the game from being a chaotic free-for-all. Either way, given the claims I've seen that the game would go live this month, I guess I don't have long to wait!

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