Gaming Massively

Saturday, July 4, 2009

What are they up to now? 38 Studios edition

It's funny how conservative young people can be. Keen has a post up, noting concern over recent statements by 38 Studios in an interview with Joystiq about their recent acquisition of Big Huge games. In the post, Keen notes that he is concerned that the game isn't well defined, and that makes him 'uneasy'.

Of course, the trick here is that with RA Salvatore, they don't need a game at all. They could create an IP and go crazy with it on t-shirts, posters, etc. (gotta keep all the artists busy somehow - otherwise why pay them?) and make a killing. The story will sell - we know that. And so do they. So take as a given that the key element - the IP - will be successful.

Now it's gravy time. And here there is some legitimate room for concern. The game could be built just like every other game that's been built on a successful IP. I'm thinking here of movie games (E.T. on the Atari 2600, anyone?) But let's, for the moment, give them the benefit of the doubt - these are professional game makers. With nothing defined except for the fact that they will have an awesome and successful storyline on which to build a game, I think it's a bit premature to start worrying the sky is falling (will fall).

The other nice thing is that, even if the main game sucks at first, with the funds they'll have from everything else (those t-shirts, etc.) they should have time to hold on and make it right. I think that's the biggest thing people forget is that longevity is the biggest factor in making a good game (or anything else - everyone knows the first gen has bugs). With their plans for making money in a variety of ways, they should have the resources to take their time and polish it up to shiny. And because the IP should be good, at least we can expect any games to come out to at least have a credible story - that may not help the game, but it can't hurt.

Finally, the only way gaming, as a genre, is going to get better is by people pushing the envelope. So if they release 15 crappy games and one truly new thing, we'll all be happier than if they released nothing at all.

Patience, Grasshopper.

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