Gaming Massively

Friday, December 19, 2008

MMO Economics redux

Wow - Tobold just pointed me to a blog called the WoW Economist. This guy likes numbers even more than me. And that's going a ways. It isn't as interesting to me as secondary work using the data this guy is generating would be, but it certainly is good data.

Economics in WoW, and the other levelling games, is interesting - I remember this with Pirates of the Burning Sea especially, where as people levelled up the markets evolved. Of course, PotBS wanted to have a completely player driven economy, whereas WoW has a much more command-and-control economy, where, for example, items can have value one day, and be valueless the next (because they can no longer be traded). Economics on sharded games are also interesting, because what's rare on one server may not be on another.

I think, in part, that's what makes Eve Online so exciting - having an economy where every player has access to the market makes for a much more interesting economic game (and part of most MMOs is the economic game - the auction house in WoW wouldn't always be packed if this weren't the case - people buying low and selling high - hopefully to better effect than the real world of late). Even with a giant bug in their economy, Eve has had a tremendously interesting economic game.

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