Gaming Massively

Wednesday, May 7, 2008

research and exploration

Van Hemlock has a wonderful post up about how to work around the fact that all the hard work that goes into creating a new PvE area (dungeon, what have you) goes away as soon as people post a guide on teh intartubes. He discusses the system in Eve Online, where good stuff spawns randomly, and you have to hunt for it using consumable goods. He also talks about arcane research in Asheron's Call, which apparently used special andles keyed to your account name. Unfortunately, someone reverse engineered the system, and they killed it, but I enjoy the idea of arcane research - especially things like critical fails (you mix it up, and it kills you dead).

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