Gaming Massively

Thursday, February 14, 2008


Taunting is one of those things that has always bothered me about massive games - it works against the computer, and not at all against other players, even though in theory it is a power your character has to attract attention. Aggro management in general is very different in PvP, which is fine except where an ability that should be able to affect it, doesn't.

Tobold directed me to a post which indicates that, to some degree, WAR intends to fix this.

Their solution, to reduce the damage caused by affected targets, wouldn't be mine - I would much prefer if the taunt caused affected players to actually target the tank instead of their current target, and even run towards the target if a melee attack was indicated (basically a reverse fear). But that's a lot more complex, so I understand not doing it. But hopefully at some point the games get complex enough to force these kind of behaviours.

It would be interesting to have an AI that learns your attack strategy and mimics it on occasions when you are being taunted.

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