It's a good thing I'm slow on the draw
If I were a faster poster, this would have taken
I suppose it's a tough line to walk, trying to steer between delaying beyond the time your money runs out, and releasing a product that just isn't ready. It's especially tough with a game that you know will change again as soon as you release it, but by the same token, these are well known problems in IT, and in the end the problems are much the same - users want lots of features, programmers can't deliver them all. So you choose the important ones to get out the door, and put the rest in the next release. So why people seem to be getting their release dates so completely wrong, given that this problem is well known, is beyond me. The only thing I can say is that getting your dates wrong on an IT project is not unique to the gaming world.
Labels: business strategy, Conan, massive games, mmorpg
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