Gaming Massively

Friday, October 19, 2007

lag

Slashdot has posted a story about using AI to reduce the effects of lag on gamers. The actual paper is a bit more complex. From the abstract:
Predictive contract mechanisms such as dead reckoning are widely employed to support scalable remote entity modeling in distributed interactive applications (DIAs). By employing a form of controlled inconsistency, a reduction in network traffic is achieved. However, by relying on the distribution of instantaneous derivative information, dead reckoning trades remote extrapolation accuracy for low computational complexity and ease-of-implementation.
The 'reduction in network traffic' will be nice, as although I would like to think the network will cease to be a block to a good online experience, I don't honestly believe things will get radically better soon.

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