Gaming Massively

Tuesday, June 24, 2008

slowly, slowly

Well, it's looking to be a long, slow end to 2008. I'm excited about stargate, in a general sort of way, and I'm eyeing eve, but for the most part, I'm waiting on what's next. Maybe WAR will be all that and a bag of chips, but I doubt it.

Taking a look at, I see the upcoming releases list on their site as follows:

* Requiem ( Q2 2008 )
* Wonderland Online ( Q2 2008 )
* Zu Online ( Q2 2008 )
* Godswar Online ( Q2 2008 )
* The Chronicles of Spellborn ( Q3 2008 )
* Warhammer Online : Age of Reckoning ( Q4 2008 )
* Aion ( 2008 )
* Stargate Worlds ( Q4 2008 )
* Huxley ( 2008 )
* Darkfall ( 2008 )
* Earthrise ( 2009 )

I doubt the 2008 release dates for Stargate, and Aion sounds... not my style. I'll have to check out some of these others, though, in hopes something catches my attention.

One that does sound interesting is Earthrise - back before Star Wars fell so far down, I thought it was great that you could be on one side or the other, or you could be neutral. Earthrise sounds like it may have that option, though it's a shame that one side is clearly supposed to be evil. We'll see.

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Wednesday, June 18, 2008

favourite gaming blog?

Massively has a post up asking what everyone's favourite mmo blog is. I assume people will post some new ones, so head on over and see what they've got.


Tuesday, June 17, 2008

TV Shows and MMOs

Massively has pointed out the latest on the Sci-Fi Channel's upcoming TV Show/MMO. It will be Sci-Fi (no real big shock) and set on an alternate universe Earth. They then point to an article on Joystiq which asks whether or not this can work. The article rightly points out the challenges of creating the show, though I feel it misses the possibilities a bit - for example, does the show have to be weekly? Does every episode have to be game driven? Obviously I think the answer is 'no'. Sci Fi isn't my first thought in high quality self-produced content, but I'm willing to give them the benefit of the doubt, for the moment.

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Monday, June 16, 2008

throwing people out

I love this! Massively pointed me to this video, showing the ways you can kick people out of your private space in a web based game called Sociotown.

I'm not sure where I'm at with browser based games yet - I'm beginning to think they might be viable, though I'll be sad to see the high-end graphics go away. Of course, maybe the next version of our favourite browsers will have high-end graphic capability...?

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Wednesday, June 11, 2008

More data, more data, more data

The Daedalus Project just dropped me a note to let me know they have more MMO data, articles, and surveys available. One that caught my eye, just because it's so often a topic of discussion on MMO blogs, is 'what do players want?' With a sample size of 500 (but a not necessarily representative sampling), the top ten answers were:

# Quests (9%): More interesting quests. Quests with variable outcomes. Quests that involve trade skills. Quests that drive social interaction. Quests that utilize logic.

# Customization Options (8%): More customization features. Ability to look truly unique. Unique classes or races. Hybrid classes. Unique abilities.

# Solo Content (7%): Soloability and solo content.

# Storylines (6%): More lore and background threads. Interesting stories or plot lines. Active storyline.

# Casual Content (6%): More casual-friendly content. More content for small groups. Low-level content.

# PvP Content (5%): More opportunities for PvP. Well-designed PvP content.

# Crafting / Tradeskills (5%): Robust crafting and economic systems.

# Role-Playing (5%): More support and enforcement for role-playing. Tools for role-playing.

# Community Changes (5%): Regulate farmers. Ways to report people. More mature / honest / civil players.

# Social Tools (5%): Ability to build houses or social spaces. Group transportation. Collective player-created content. Social events tools.

No big surprises. There's also stuff on pets and crafting.

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Tuesday, June 10, 2008

Conan hits one million

Tom's Games is reporting that Age of Conan has shipped a million boxes in three weeks. Since I presume there's a 30 day trial inside, that probably means they currently have one million people playing. Minus Keen and Graev. And anyone else who stopped. I guess months two and three are more important. We'll see if they can pull it together.

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WAR Overwiew

Massively has a, erm, 'massive' overview of Warhammer Online, which links to the articles they've written on all major gameplay elements. In looking it over, I'm interested to see if it works - the PvP seems... complicated. But it may be that all the playtesting has led them to the conclusion that it needs to be. We'll see come release.

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Tuesday, June 3, 2008

Sci-Fi to make TV Show / MMO

I think this could either go very well, or very badly - Sci-Fi (the american cable television channel) will be making a massive online game which is accompanied by a TV show (or is that the other way around), according to console patrol (via slashdot). According to the article, "Sci-Fi plans on revealing more about the project later this year at the San Diego Comic-Con", which is when we'll find out if this is a good idea, or a colossal blunder...

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