EVE Online stats
Yay! More stats from Eve Online! A massive tome with lots of numbers!
Labels: economy, eve online, massive games, mmorpg
Yay! More stats from Eve Online! A massive tome with lots of numbers!
Labels: economy, eve online, massive games, mmorpg
Slashdot pointed me to an interesting article at Ten Ton Hammer all about storytelling and MMOs, specifically whether using an established IP is better or worse than developing your own. They interviewed a number of gaming companies, and came away with a mixed bag of results. Basically, PR is easier with an established IP, but working within an existing storyline is harder.
Labels: 38 Studios, gaming companies, LotRO, massive games, mmorpg, storytelling
Ars Technica says that Jumpgate Evolution has been delayed. Hopefully this won't be a major delay. I'm always a little surprised when things have to be taken back and redesigned - it would seem like inveterate gamers (which many of the designers seem to also be) would notice if a game isn't working. But I imagine you get in the zone, and you need someone to say 'but this isn't fun' - which is what I thought focus groups were for. Given that they have been demoing at events, I would have expected someone to pick up on this before now. But at least they're going back and doing it right. Now let's hope there's still cash to burn.
Labels: gaming companies, Jumpgate, massive games, mmorpg, new games
I'm sure we all knew something like this was coming: Slashdot pointed me to an article in Wired about the abuse of the Mission Architect in City of Heroes. The forums appear to have exploded (a post trying to clarify what was going on had 350 pages of responses).
Labels: cox, gaming companies, gaming technology, massive games, mmorpg
Oh - the Free Realms NDA apparently dropped, or so Keen says. But honestly, I don't have anything to add to what he said - polish is good, game is light and entertaining. I could see it doing very well - I might even log in periodically for the car racing and demolition derby stuff. If I don't have to pay.
Labels: Free Realms, massive games, mmorpg, new games
Mmmm. Tasty blog conversations. Cuppycake leads us off with a post on bloggers who actually work in the gaming industry, and whether their words are worth the (e-)paper they're written on. Lum follows up with a post on categories of gaming bloggers (and a nice list of people you should read), Scott Hartsman continues his thoughts (started over at Lum's) on his blog, Mobhunter weighs in, as does Nerfbat, and WorldIV, and Tobold responds to his location on Lum's list.
Labels: gaming blogs, massive games, mmorpg
You know, I was reading an article on Massively about Black Prophecy, and towards the bottom of the article they have a video of the gameplay (and let me note in passing how much I like YouTube's HD stream!). As I watched the gameplay, with its view out the front of your spaceship, I thought 'this is the most boring idea ever - who would want to do this for any period of time?' And then I remembered Privateer, which I absolutely loved, and which this game reminds me an awful lot of. Trade, space battles, and levelling - what else could you want? So I'm going to have to wait and see what this game ends up looking like - if it is, in fact, carebear Eve, it might do very well for itself. And if it's as good as Wing Commander (God I loved Wing Commander!) it might even be a great game!
Labels: Black Prophecy, massive games, mmorpg, new games, old games
In a recent interview with Gateworld, one of my favorite sites in the universe, Stargate executive producer Brad Wright said that the game was toast - "They had an opportunity and they got our support, and they obviously had significant funding, and it didn’t happen." The developers have come back saying "we're all fine here, now", noting "the lights here are still on and the development team is working hard every day to get this game built. Team members are in the office seven days a week to deliver Stargate Worlds. [...] unfortunately we had not recently updated [Brad Wright] on our progress or the impact from the current global economic crisis, and he was not fully aware of the continuing progress on our game." So in theory things are still moving forward. I think we'll just have to wait and see - I know I wouldn't want to be in a funding crunch right now, given the economy.
Labels: massive games, mmorpg, new games, stargate worlds
Marketing FAIL. Apparently EA sent out brass knuckles with their press kit for the new Godfather game. It turns out that possession of brass knuckles is illegal most places. And shipping them is illegal too. Whups!
So first, the post I was going to write - Kill Ten Rats recently had a post which made me laugh out loud, making the (real life) daily grind into an MMO daily grind. I won't give away the punch line, but it's really quite wonderful.
Labels: cox, massive games, milestones, mmorpg, WAR